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What if game spending felt more justifiable?
Most in-game spending is purely consumptive.
I’m exploring system-level approaches where a portion of that value persists without disrupting existing monetization models.
A different approach to game economies
Game economies are highly optimized for engagement but still almost entirely consumptive.
That creates friction: for players, for spend, and increasingly for long-term trust.
I’m focused on approaches that align player incentives, platform economics, and partner value at the system level.
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